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Thread: Announcement Regarding the Status of Zelda Classic Development

  1. #1
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Announcement Regarding the Status of Zelda Classic Development

    On September the 13th, 2023, three developers and members of purezc, Connor Clark, Emily, and Deedee, perpetrated an act so brazen as to possibly be considered the worst offense in the history of Zelda Classic. These three have willfully and of their own volition betrayed the trust of Armageddon Games, ZC developers, and the entire Zelda Classic community when they executed a removal and deletion of the master codebase on github used for development of the ZQuest and Zelda Classic programs. This codebase is now located in a private repository where there is no access by anyone. In short, they stole the property of Armageddon Games and conspired to retain it for themselves for personal interests. There are really not many words I can use to express this betrayal of trust placed in them.

    The investigation into this matter and into events which may of preceded it of the last two years is still ongoing, so I will not speculate as to motives as of yet; except to say that the differences between forking, cloning, or mirroring a repository from what they have done is that all past forks, subscribers, links, etc. now point to their own private organization rather than that of Armageddon Games, and the simple facts regarding the byproducts of this move allude to a motive which requires, at least in part, the appropriation of the userbase as well. I will remind everyone that ZC is not a personal project and that developers should not be making modifications to the core program for selfish reasons.

    Therefore Connor Clark, Venrob aka Emily, and Dimentio aka Dimi aka Deedee, are hereby banned for life from all Zelda Classic development, including, but not limited to, access to development forums and to all code repositories used for official ZC development. Because of the nature of this offense, the confession from each of them, their refusal to return what they stole, their contempt to other developers and staff, and other reasons which will not be disclosed here, there is no possibility of appeal at this time.

    Until this situation is resolved development of ZC will remain on hold for the time being. We are also in agreement with many complaints from users of the ZC community that the focus and direction the program has taken recently is not in the best interests of the average user or even the community as a whole. On a personal note, I am very sorry to have to share this bad news with you all; this is not the direction anyone was hoping for when ZC became open source almost nine years ago.
    Last edited by Gleeok; 03-28-2024 at 09:16 PM.
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  2. #2
    クールな男
    MasterSwordUltima's Avatar
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    Unfortunate that this sort of thing happened, however grateful that actions have been taken to remedy the situation.

  3. #3
    Octorok
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    Isn't their repo public now? Couldn't you just clone it and host it back in your organization?
    Last edited by BFeely; 10-21-2023 at 02:00 AM.

  4. #4
    Ore...Sanjou! mrz84's Avatar
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    Well dang, I hope that it gets resolved. What they did is just scummy.
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  5. #5
    one secksy boi James24's Avatar
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    Why don't we just acknowledge the blatantly obvious? Zelda Classic is dead and those guys running off with the source code is just one more nail in the coffin. Even if they returned it, there's very little chance of ZC resurrecting itself without the necessary funding and we all know how that went. So maybe you guys should just let it be??
    James's three laws of quest making:

    1) Quest makers put their tastes and preferences first and everyone else second
    2) The "everyone else second" part can only be implemented if and only if it takes a very short time.
    3) If large amounts of money are being paid for the quest change rule number 1 to "sponsor tastes first and own tastes second" and rule number 2 to "must be implemented even if it takes nearly forever".

  6. #6
    Patra vegeta1215's Avatar
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    As an AGN member since the mid 2000s, cutting my teeth on Zelda Classic 1.84, it's really disturbing to hear what has happened. I read the threads on PureZC and the claimed reasoning for why things were done (by the named 3 people) does not follow to me - ethically or legally. Also, Nightmare posting what appears to be a document from Ohio for the dissolution of Armageddon Games, LLC by War Lord confuses the subject imo. Is there any updated news on this?
    Last edited by vegeta1215; 12-29-2023 at 10:18 PM.

  7. #7
    Octorok Asuna Yuuki Nagato's Avatar
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    Quote Originally Posted by BFeely View Post
    Isn't their repo public now? Couldn't you just clone it and host it back in your organization?
    Yes, this is the new official repo:

    https://github.com/ZeldaClassic/ZeldaClassic

    This is the stolen repo:

    https://github.com/ZQuestClassic/ZQuestClassic

  8. #8
    Octorok
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    You could have forked it. Or cloned the repo in mirror mode. Both would have preserved the history.

    Probably would also be good to remove the copyrighted BOTW assets from the ZC website as well as the deadnaming post.

  9. #9
    Octorok Asuna Yuuki Nagato's Avatar
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    What BOTW assets?

  10. #10
    The Time-Loop Continues ZC Developer
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    Quote Originally Posted by BFeely View Post
    Probably would also be good to remove the copyrighted BOTW assets from the ZC website as well as the deadnaming post.
    You know there is no such thing as 'deadnaming' right? No such thing exists in the universe, nor will ever exist.
    It's your choice to make or not if you want to pander to chemically-poisoned, mentally ill, or delusional people, but a line has to be drawn somewhere and for me it is drawn here.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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