Zelda Classic 2.53.0 Gamma (RC) 6 for Windows
Includes ZLaunch, 2.6.11, fixing the inability to save the Skip Logo config setting.
Changes Over Gamma 4
Code:
//Gamma 6
Don't allow infinite max bombs in 1.84 quests.
Max bombs now set to 8 in zelda.cpp, on `firstplay`.
( ZoriaRPG, 17th March 2019 )
Moved the ffscript debug namespace into ffscript.cpp.
Added hotkeys for the following Lv4 Cheats
Kill All Enemies (K)
Show Overhead (O)
Show Push Blocks (P)
Show Hitboxes (C; for Collision)
Show FFScript Names (F)
Fixed Crash When Removing Cane of Byrna By Script
( ZoriaRPG, 16th March, 2019 )
It seems that 1.84 quests do not start with a bomb bag, but
they should, as the item did not exist in those old versions; and thus,
the player cannot pick up bombs in quests made using them.
Added another fix to 8-way shots.
( ZoriaRPG, 12th March, 2019 )
//Gamma 5
Updated all default active subscreens in qst.dat, with the new items.
Added the following item scripts to Classic.zh, and items
to the default quest in qst.dat:
MagicBossKey: Acts like the Magical Key, for Boss Locks.
Set to item ID: 146
MagicalMap: Gives the player the dungeon map to every dungeon.
Set to item ID: 147
Magical Compass: Gives the player the compass item to every dungeon.
Set to item ID: 148
Renamed all system-wide screenshot files as follows:
ZC:
zc_screen#####.png
ZQuest:
Maps:
zq_map#####.png
Screen:
zq_screen#####.png
( ZoriaRPG, 6th March, 2019 )
The Export ZScript now uses the .zs extension by default (no ZLIB conflicts).
ZCL version is now 2.6.12:
Fixed default pane of the ZQuest tab in ZCL.
Removed duplicate 'Misaligns' option box in ZCL.
Cleaned all intermediates, all project files, and all CMake files.
Built clean.
Changed l_down sprites on 8-way enemy shots to face down.
( ZoriaRPG, 5th March, 2019 )
Full Changelog