User Tag List

Page 3 of 3 FirstFirst 1 2 3
Results 21 to 25 of 25

Thread: Problem with the 3rd quest

  1. #21
    Keese
    Join Date
    Nov 2018
    Posts
    39
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    292
    Level
    6
    vBActivity - Bars
    Lv. Percent
    27.88%
    Quote Originally Posted by Gleeok View Post
    In hindsight you should probably go to the 3rd quest if you died zero times regardless of other things.

    We can fix the 3rd quest if there's actually a bug in it. What screen number, and what would the proposed fix be?
    Sorry for let you wait.

    One of the problems, to find in Level 6, is in the lower left corner:



    In the sandy room (from the start of the level up, right, right, up) you can go up or left. If you go left, you have to defeat same Goriya and Keese to get a key. But if you go up, you are in big troubles. Behind you shuts the 1-way-shutter and there is no bombable wall or a walktrough in this and in the further rooms. If you have no key, you have to reset/save.

    And almost worse than this 1-way-shutter problem: If you try it again, of course with the key from the left room, you will find in the locked room a stair who brings you to a room one room up from the start screen.

    Quote Originally Posted by Gleeok View Post
    and what would the proposed fix be?
    I think that a change from 1-way-shutter to a normal shutter would be the best and minimal invasive intervention.


    Quote Originally Posted by ZoriaRPG View Post
    Back OT: @Joeiiii Are there any enemies wthat drop bombs in the area where Link can be locked?
    In the example above it wouldn't not help if it is so.

    In Level 9 (4th quest) I'm almost sure, that there could be some bomb dropping enemies. But what does bombs help, if you have no key? There is a stair, in the room below is a 1-way-shutter and in the next room you need a key. Even a million bombs doesn't help if you have no key. Without bombs you have the problem a little bit earlier.

    But I love the 4th and Level 9 anyway. A sword, two bombs and one fucking key are enough to get the magic key. I bought 4 keys, because I haven't found the right way. Now i know, that the magic key is "very easy" to find (because NOW I know the way).


    Now I'm playing the 5th quest. Quest 3rd.qst and 4th.qst I have played through. My self-made cards of each level are (hopefully) complete. My problem is now: If you ask me something, for example Are there any enemies wthat drop bombs in the area where Link can be locked? and I don't know the answer, I must run Zelda Classic, go to the level and have to look, because I haven't a cheat code or the password for the file. And I don't think that you'll give it to me.
    Last edited by Joeiiii; 01-27-2019 at 06:14 PM.

  2. #22
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,781
    Level
    21
    vBActivity - Bars
    Lv. Percent
    73.06%
    Quote Originally Posted by James24 View Post
    Looks like you're right Zoria - I just copied the old build from 1.92 and it runs fine. But why would Alpha change it like that given his quest was finished under 1.92? Was he the one who changed it? And if so, did he know about this issue when he changed it?
    I'm afraid that I do not know the answer here. I opened it to fo a bug with Dodongo sfx introduced by the enginem, but it had already been dsaved in 2.50.1 before that.

    My edit fixed that one issue, and it did not affect the original password.

  3. #23
    Is this the end?
    ZC Developer
    Saffith's Avatar
    Join Date
    Jan 2001
    Age
    41
    Posts
    3,389
    Mentioned
    178 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,452
    Level
    24
    vBActivity - Bars
    Lv. Percent
    73.21%
    There are a number of changes to 3rd.qst in the SVn history, but there's virtually no information about any of them. The logs suggest there were some design changes, but there's no specific information. And it looks like all that's left of the old repo is the logs, so there's no way to investigate anything we didn't write down.

  4. #24
    one secksy boi James24's Avatar
    Join Date
    Jan 2014
    Posts
    94
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    638
    Level
    8
    vBActivity - Bars
    Lv. Percent
    96.98%
    Why don't you just release the original 1.92 version with all the ZC builds? If there are bugs with it then you can just check the quest rule about correct enemy weapon offset?

  5. #25
    Wizrobe Nightmare's Avatar
    Join Date
    Mar 2000
    Age
    45
    Posts
    2,523
    Mentioned
    40 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    3,862
    Level
    19
    vBActivity - Bars
    Lv. Percent
    80.66%
    Something like that can be done in the Quest DB. Just "Request an Old Quest" in my Discord, I have a copy.

    @James24 , your quest request has been fulfilled.

    -James
    Last edited by Nightmare; 01-29-2019 at 11:06 PM.

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social