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Thats good. :)
But it doesn't solve the real problems in the quests. I found a new one in Level 9 (3rd quest).
No bombs = reset!
Is Alphadawg's 3rd quest holy? Or would you change something, if I tell you, where the problems are? It isn't necessary to make sensible changes. For example: The last problem I found could be repaired by changing "bombable wall" to "walktrough".
3rd.qst is the most brutal of the internal quests. That's why it's unlocked after 4th.qst if you do not have mastery of 2nd. Comparing them to films, where chronology affects the plot is silly: The second quest is not a sequel to the first quest, but Zelda II is a sequel to both.
All of the quests have the same story and plot. The first four differ primarily in difficulty, and 5th adds new features from 2.50.
Running out of bombs can be a problem in the normal 1st/2nd NES quests. I recall once, years ago, playing on the FDS, that I ran out of bombs in a dungeon, and being unable to get any drops, I had to do an Up+A save and continue.
Anyway, we don't have unlimited rights to edit the old contest quests. They have a number of issues that we simpl aren't going to correct, because they're still the property of their creators, and distributed with ZC due to winning the contests for their time.
Last edited by ZoriaRPG; 01-19-2019 at 11:29 AM.
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OK. I just wanted to help to make the quest playable without the absolute necessity to reset the game, also referring to the above text from Saffith.
If you WOULD stuck on the NES, because a 1-way-shutter shut down behind you and there isn't a further door and you have no bombs, you must reset the game (if you don't know with the second controller). Dying or reset is almost the same, because you can save thousand times, if you still have only a half heartpeace
A dialog:
people 1: I'm the best zelda player!
people 2: You also beat the 3rd and 4th quest?
people 1: Of course!
people 2: Really?
people 1: YES!!!
people 2: Without dying?
people 1: YEAH! I'm the best!!
people 2: And how many resets?
people 1: ...oh...mhmmhm....
people 2: HOW MANY RESETS?
people 1: Bloody hell! There were 7 resets!
people 2: 7 resets???? Why? You entered a room and there was no way out?
people 1: 3 rooms with no way out and 4 times I saved before they killed me.
people 2: HAHAHA!!! LOSER!!
I don't disagree with fixing this kind of softlock. The problem, is that I do not have the authority to do it, and I don't believe that Alphadawg is around to ask about it. It's completely possible that his design decision to create that sort of situation, was intentional.
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Latest ZC 2.53 (Win32) | (Technical Specification | Changelog)
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