P.S. Do you have Block->Shutters, or Enemies->Shutters set in Screen Flags @Joeiiii ?
P.S. Do you have Block->Shutters, or Enemies->Shutters set in Screen Flags @Joeiiii ?
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With a guy in the room: If Block->Shutters is checked OR unchecked, the door is closed (and the block unmoveable)
Without a guy:
If Block->Shutters is unchecked, the door is open and I can move the stone. But for what? To open an open door?
If Block->Shutters is checked, the door is closed, I can move the stone and the trigger makes the door open (as it should be).
The other problem: I get the following error message, if I try to load your script:
You want Block>Shutters enabled, but not Enemies->Shutters. If that solved your problem, then you likely won't need the script, unless you run into a situation where you need a room guy, and you need something such as Enemies->Secret.
Try it with your screen Guy set as 'Empty'. I think that may both show your message, and still alliow Enemy secrets.
The other problem: I get the following error message, if I try to load your script:
That's not at ASM script. You'd compile it in the ZScript buffer:
Press the 'Y' key to open the ZScript dialogue, or go to Quest->Scripts->Compile ZScript
Click the Import button
Select the file by typing in the filename under which you saved it--2.50.2 will only list files with an extension of .z--I fixed this starting in 2.53.
At the top of the buffer, add:
Close the buffer. When the dialogue asks if you wish to save it, confirm with 'Yes', then click 'Compile'.Code:import "std.zh"
When the compiler finishes, youll see the 'Assign to slot' dialogue.
Click on the FFC tab. click the script name, and click the assign << button t assign it to the lowest unused slot.
Click the OK button to complete the process. The script will now be available to the FFC editor dialogues.
-----or
http://timelord.insomnia247.nl/zc-de...keroomguy.zasm
Download that, and use the Import ASM FFC Script dialogue to load it to your lowest-numbered, unused ffc script slot.
Last edited by ZoriaRPG; 12-10-2018 at 07:13 PM.
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The door stay closed, the block unmoveable.
I've done it so as you said. But: What then? How can I say "Script, do in this room what you should do!"? Sorry for the silly question, but I never used scripts before.
Slowly I think it would be better if I make the guy-room one room before and the trigger-door-room sepaerate.
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Send the updated quest file to me, with room and map coordinates for this puzzle, and I'll look at it.
Here's a test quest that demonstrates the correct set-up of the block and the trigger.
Here is a second test quest, adding a room guy. It still works, although because I used an upward shutter, Link can't walk to it. (The combos above and around the room guy are solid).
Last edited by ZoriaRPG; 12-12-2018 at 01:09 AM.
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Thanks for the video tutorial.
But the new problem is: in the new script is an undeclared variable g.
My quest: v127-fixed10.qst
The room with the "problem" you can find in M14, S27
Required string is 82.
And a special only for your eyes: In M8, S76 you ca find a real picture of princess Zelda.
ZC Development Discord Server
For the script, change:
toCode:++f; ++g;
I removed (g), but I apparently pasted a version of the script that I saved before doing that.Code:++f;
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Latest ZC 2.53 (Win32) | (Technical Specification | Changelog)
Latest ZC 2.55(Win32) | 2.55 Modules | (Techical Specification | Changelog)
ZC Source Code | ZClaunch Source Code
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ZScript & ZC-Related Pastebin | ZC Dev & Builds | ARCHIVED ZC Dev & Builds | YouTube Channel | Quests and ZScript Repository
All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable.
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