Quote Originally Posted by ZoriaRPG View Post
In the ZQuest Editor, use Quest->Graphics->Game Icons. The graphic (tile) is linked to the highest level of (Armour) Ring that Link has; and the tile bust be 4-bi (16-colour).

Note that the internal 1st->5TH quests use hardcoded tile IDs for their icons. That behaviour is likely to change in 2.55, as the quest icons should be set by the current module.
Could someone please kill this thread? It is the same one.



There are 4 black squares.



0 = no ring
1 = blue ring
2 = red ring
3 = golden ring

Correct?

I don't know what I have to do. The squares stay black, whatever I do.

If I click to one of the squares:



I can change the CSet, so that I see tiles, but what then? I can't select a tile and the square stay black.