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it doesn't have any effect period.
he's trolling guys. just ignore him. It makes zero sense. :/
It is enough if VLC is in the task bar. It doesn't matter if a movie is playing or not.
No.
The problem isn't really solved, but since I know now that it is VLC player, I can turn it off. Then I don't have the problem. Because I didn't notice this at the beginning, so the question here in the forum. We can stop the discussion. It is good enough at it is.
Thank you. Sorry that I had a problem.
You welcome. Sorry I'm an asshole.
Project Settings->Preprocessor,
or, you can type this:
Seriously though, get back to me here. I need to know if that was set in the exact build that he tested.Code:#ifndef _WIN32 #error "no disassemble. Johnny 5 is ALIVE!" #endif
Ah. That's because ZC draws to the "screen" bitmap, which just happens to be really, really, slow if it is stored in gfx memory. Pro tip: Never draw to the 'screen' bitmap.
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I'll check tomorrow, as I powered off my dev machine for the day; but he was using 2.50.something, not one of my builds, so I would have no way of knowing what ppc stuff was set.
You, or Saffith made all of those, but I'll ensure that it's set for 2.53, and above.
Wait...the FPS textout is drawn directly to the video bitmap, instead of blitting to framebuf? I didn't notice that... Who thought that'd be a good idea?
Every blit should be to a RAM bitmap, so that there is one, final blit to SCREEN at the end. That's how RAM/Video bitmaps work!! You only output directly to video bitmaps if you have real HWA, which absolutely nothing that I've worked on to any real extent has ever had (or usually needed) anyway.
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Latest ZC 2.53 (Win32) | (Technical Specification | Changelog)
Latest ZC 2.55(Win32) | 2.55 Modules | (Techical Specification | Changelog)
ZC Source Code | ZClaunch Source Code
Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
ZScript & ZC-Related Pastebin | ZC Dev & Builds | ARCHIVED ZC Dev & Builds | YouTube Channel | Quests and ZScript Repository
All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable.
Not something I've ever noticed. I don't think that happens on Linux, probably because of the software rendering.
Maybe that would help to explain the discrepancy, at least. Perhaps VLC is affecting DirectX or some other system state in such a way that the game runs faster than normal, but also makes it run a lot slower when the FPS display is enabled. Or... maybe the FPS counter is just wrong? It depends on Allergo calling fps_callback() at the right times, and I don't know how that works internally.
I've never run into this, either. In theory, based on the OP's explanation, it's Windows, or his GFX drivers that's muck with the Allero timers. I can't explain it, but I also can't explain how his instance of ZC is using < 30MB of RAM.
The screenshot of his taskman.exe doesn't look possible. Base 2.50, running 1st.qst uses 67MB.
I was looking at the Allegro timers, and I'd expect that, if this problem were genuine, that it'd be more commonplace on Win10.
It's nothing that I can fix in any case, as I can't duplicate it.
http://www.zoriarpg.com/zc/LoE_Userbar.png http://zoriarpg.com/zc/EiyuuUserbar.png
http://www.zoriarpg.com/zc/CIS_Original.pnghttp://www.zoriarpg.com/zc/CIS_II_Userbar.png
Latest ZC 2.53 (Win32) | (Technical Specification | Changelog)
Latest ZC 2.55(Win32) | 2.55 Modules | (Techical Specification | Changelog)
ZC Source Code | ZClaunch Source Code
Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
ZScript & ZC-Related Pastebin | ZC Dev & Builds | ARCHIVED ZC Dev & Builds | YouTube Channel | Quests and ZScript Repository
All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable.
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