Quote Originally Posted by ZoriaRPG View Post
What file should I check for those definitions? I'm pretty sure that both are set, but I may as well verify that.
Project Settings->Preprocessor,
or, you can type this:
Code:
#ifndef _WIN32
#error "no disassemble. Johnny 5 is ALIVE!" 
#endif
Seriously though, get back to me here. I need to know if that was set in the exact build that he tested.

Quote Originally Posted by ZoriaRPG View Post
On the subject of framerate drops, apparently displaying the current FPS rate causes ZC Player to tank, and lose as much as 50% of its performance. I'm not yet sure why, as I haven't had time to look at it, but we'll need to eventually address some of these things, especially once I migrate the video bitmap to 32b OGL and start performing an intermediate blit--next version! (AL)
Ah. That's because ZC draws to the "screen" bitmap, which just happens to be really, really, slow if it is stored in gfx memory. Pro tip: Never draw to the 'screen' bitmap.