Project Settings->Preprocessor,
or, you can type this:
Seriously though, get back to me here. I need to know if that was set in the exact build that he tested.Code:#ifndef _WIN32 #error "no disassemble. Johnny 5 is ALIVE!" #endif
Ah. That's because ZC draws to the "screen" bitmap, which just happens to be really, really, slow if it is stored in gfx memory. Pro tip: Never draw to the 'screen' bitmap.