Quote Originally Posted by Downloader View Post
I am aware of those options. Actually though, with the way I coded this game in the demo video and prior demos, making a quest level is as simple as clicking and dropping the combos on the screen the same as a quest file without.
I'm not entirely sure what you're making. I'll eventually get Link->Hitbox* done, but it'll be a while.

I'm not overly fond of rescripting the whole blasted engine as an option to pass on to users.

Some of us are bonkers-enough to do that stuff, but that's our issue.

What version are you using for this engine?