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Thread: Enemy Sizes

  1. #1
    Gel Just registered
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    Enemy Sizes

    How do i increase the size of an enemy from 1x1 to 2x2? Do i need a script? If so, i need it.

  2. #2
    The Timelord
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    Quote Originally Posted by Mooshry View Post
    How do i increase the size of an enemy from 1x1 to 2x2? Do i need a script? If so, i need it.
    You can do this either in 2.50.x/2.53 with scripts, or in 2.55+ with or without scripts.

  3. #3
    Wizrobe VEL's Avatar
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    Quote Originally Posted by ZoriaRPG View Post
    You can do this either in 2.50.x/2.53 with scripts, or in 2.55+ with or without scripts.
    Ooooooooo this makes me want to start using ZC again even more. I've wanted this since the first editor came out!

    Woo hoo, look at the tektites dance!

    I just think I'd be happier as a pretty lesbian girl. -- Glenn the Great

  4. #4
    Gel Just registered
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    Quote Originally Posted by ZoriaRPG View Post
    You can do this either in 2.50.x/2.53 with scripts, or in 2.55+ with or without scripts.
    What's the script?

  5. #5
    The Timelord
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    Quote Originally Posted by Mooshry View Post
    What's the script?
    https://www.purezc.net/index.php?page=scripts&id=116


    Quote Originally Posted by VEL View Post
    Ooooooooo this makes me want to start using ZC again even more. I've wanted this since the first editor came out!
    Here are some teasers. I'll be posting the thread for 2.55 soon. I posted it on PZC, but I want to wrap up the next build before posting it here, because of all of the editing required to convert PZC's BBCode to AGN's older style (which I frankly prefer).

    Enemy Editor
    Spoiler: show


    Old videos:


























    Item Editor
    Spoiler: show
















    Shop Editor (Item Purchase String)
    Spoiler: show



  6. #6
    Gel Just registered
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    It doesn't work... there's an error.

  7. #7
    The Timelord
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    Quote Originally Posted by Mooshry View Post
    It doesn't work... there's an error.
    Read the instructions. It probably has dependencies.

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