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Thread: Unimplemented Enemies

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  1. #1
    Here lies mero. Died by his own dumbassitude.
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    This is a month past due.
    It's time we get this shit done.
    October is already here.
    Let's get this shit done shall we.

  2. #2
    The Timelord
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    ZC Developer

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    Quote Originally Posted by Tamamo View Post
    This is a month past due.
    It's time we get this shit done.
    October is already here.
    Let's get this shit done shall we.
    Please do. I'm hoping to have npc and weapon scripts in and working by December. I need to port over a few things from DD's master branch that I did, and get the enemy flags and weapon editors in both the Enemy Editor, and the Item Editor. The flags are going to be like Item Editor misc flags--sixteen of them, to control certain enemy aspects.

    The primary use is for moving QR-based enemy behaviour over to the editors. Items are close to done, in that regard, so enemies are next.

    There is a roster of various 2.50.x bugs that I'm sorting through at present; trying to get 2.53 into Gamma and be done with it before the year's end.

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