Fixed the issue with vires freezing, in both 2.53 and 2.55.
Does anyone happen to know if, on the real NES HW, Vires fly across the screen until they hit a solid space, when hit?
Fixed the issue with vires freezing, in both 2.53 and 2.55.
Does anyone happen to know if, on the real NES HW, Vires fly across the screen until they hit a solid space, when hit?
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Zel and I just tested this (in Nestopia v1.40 with the ROM that has the "hold reset" warning) with the vires in the screen above the entrance screen in LEVEL-4. Some of them go flying until they hit a wall when they are slashed, some of them split before hitting the wall.
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