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    Quote Originally Posted by PinkFairy View Post
    91. SMB3 had more powerups/special items than any other Mario game.
    92. Also, in SMB3, you could usually only warp to World 8 if you use the Whistle on World 7. But if you have two Whistles, you can warp to World 8 by using the second Whistle while on the warp zone screen.
    While SMB3 certainly had a lot of stuff, and also bearing in mind that I'm not a fan of the 3D games, and I may be mistaken, I think that's false.

    SMB3 Powerups:
    Mushroom
    Flower
    Leaf
    Tanuki Suit
    Frog Suit
    Hammer Suit
    Star
    P-Wing

    The additional special items:
    Jujem Cloud
    Kuribou Shoe
    Hammer
    Recorder

    Misc
    1-Up

    THat's thirteen. (I don't recall any that I had missed.)

    Galaxy 2 had 12 special powerups, alone, plus the normal stuff.

    THen, there's Super mario RPG, if you count that.

    I can't follow all of the powerups in the 'New SMB' and the 3D World series. Lots there, too, but Galaxy 2 takes the biscuit.


    -----------


    SMB3 Anecdote

    I had always played the JP version of the game, and in that version, being hit while powered up with a leaf or flower, reverts you to small Mario. The non-JP version is severly Nerf'd.

    Quote Originally Posted by TheDarkOne View Post
    88. The Koopalings in the Super Mario Bros. cartoon had different names than in the games.
    89. In said cartoon, the Koopaling swere in fact Bowser's kids.
    90. The Super Mario Bros. live-action movie was going to be turned into a game, but the movie did so poorly that they never did. Because of this, Street Fighter: The Movie is the only video game that is based on a movie that is based on a video game.
    (Emphasis, mine).

    Do you have any references on this? I find it quite fascinating, and I wonder what form it would have taken. Heck, I'd have played it. I happen to enjoy the SMB film.

    I feel like making this, now, and giving the code to Nintendo; or selling it as WiiWare. People would play...and /buy/ this for the camp factor.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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