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Thread: Script Request: Shutters at Item Quantity

  1. #1
    Octorok Lelouche Vi Britannia's Avatar
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    Script Request: Shutters at Item Quantity

    This is for another project I'm working on. I have no idea how to even begin this one or if its possible.

    I would like a script that will only open a set of dungeon Shutters if you have a specific number of a collectable item. The script does not have to be fancy, just able to take 2 arguments; item to look for, and quantity of that item.

    Option for more than one unique item would be nice but not necessary. Thanks to whoever decides to attempt this one.
    Lost my wings and grew 8 tentacles... I've seen enough Hentai to know where this is going....

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    The Timelord
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    D0: Item ID. Use a negative value for a counter ID.
    D1: Counter minimum if D0 is < 0.
    D2: Door direction to open. Uses standard direction values (see std_constants.zh)

    Code:
    ffc script OpenShutters
    {
         void run(int itm, int quantity, int direction)
         {
              bool do_open;
              while(1)
              {
                   if ( itm < 0 ) //counter
                   {
                        if ( Game->Counter[itm*-1] >= quantity )
                        {
                             do_open = true;
                        }
                   }
                   else if ( itm > 1 && itm < 256 )
                   {
                        if ( Link->Item[itm] )
                        {
                             do_open = true;
                        }
                   }
                   if ( do_open )
                   {
                        Screen->Door[direction] =D_OPEN;
                        Game->PlaySound(SFX_SHUTTER);           
                        this->Data = 0; Quit();
                   }
                   Waitframe();
              }
         }
    }

  3. #3
    Octorok Lelouche Vi Britannia's Avatar
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    Woot! Zoria to the rescue. Thanks a lot for this. I do feel a bit silly though as the script is simpler than I thought it would be.

  4. #4
    The Timelord
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    Quote Originally Posted by Lelouche Vi Britannia View Post
    Woot! Zoria to the rescue. Thanks a lot for this. I do feel a bit silly though as the script is simpler than I thought it would be.
    Not a problem. Opening shutters is quite easy. I wasn't sure if you wanted counter-based mechanics, from reading your post, but it's the only thinng that makes sense for a 'quantity' field, per yourrequest.

    Closing shutters is just a matter of writing to Screen->Door[], too..

    I fixed a typo in the script, in the event that you didn't catch it.

  5. #5
    Octorok Lelouche Vi Britannia's Avatar
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    Haven't copied it yet but thanks for that.

    And yeah quantity was what I was really looking for. The quest idea has a central hub with teleporters that lead to dungeons. Each one has a collectable. Once enough collectables are gained, the shutters open revealing the next sets of dungeons. So kinda like Gauntlet Dark Legacy only in Zelda form. There is a lot more to it than this but this script is necessary for the main method of advancement further into the content.
    Lost my wings and grew 8 tentacles... I've seen enough Hentai to know where this is going....

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