Yeah, it's called Isle of Rebirth and it's very highly rated lol
The impression most people seem to get about this "type a/b" is that if a game has good graphics and fair (fair as in "if you die it's your fault", not fair as in "official zelda easy") difficulty and has polish, then it can't be a Type B quest and it must be a Type A quest. To me it just seems like """Type A""" is basically people who put in the effort of making something amazing, and stick with low difficulty to not scare people away. Why can't """Type B""" do the same, but just add difficulty? You seem to act like difficulty balancing takes the same amount of time and effort to do as good graphics and polished gameplay. Aren't you basically saying that Type A's are lazy then?
Also, if Type B's are a minority, aren't you basically saying "Well PureZC is made of two people: People who only care about high difficulty, and the rest"? I mean, obviously you're going to be able to split them into two groups if you do it that way. I can split PureZC into two groups: people who think AGN is a good website, and the rest. Or people who like MLP, and the rest. Or People who believe in Type A/B, and the rest. See the fallacy, yet? Why not just call yourselves "difficulty purists", and everyone else "non-difficulty purists"? You'd at least avoid confusion and people getting pissed at you over labels that way.