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  1. #1
    Octorok Lelouche Vi Britannia's Avatar
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    Quote Originally Posted by Anarchy_Balsac View Post
    Video Game Programming is NOT simple. You do not have to like it, but it is the truth. even a simple NES style game takes more lines of code than you will ever remember, and if it is an RPG or anything involving an inventory and a wide array of monsters and power ups, you can easily do 10's of 1000's of lines of code.

    So yeah, you shouldn't be going for simplicity, but for what works.
    And this is why I'm not a programmer. The simplest solution is always the preferred. That being said, how would you even code what you just suggested?
    Lost my wings and grew 8 tentacles... I've seen enough Hentai to know where this is going....

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    Quest Builder Anarchy_Balsac's Avatar
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    Quote Originally Posted by Lelouche Vi Britannia View Post
    And this is why I'm not a programmer. The simplest solution is always the preferred. That being said, how would you even code what you just suggested?
    Yes and no, you don't want to over-complicate things, but taking shortcuts can REALLY fuck your game up, literally.

    And it isn't difficult, just declare the new variables then swap them out with MCounter.
    Last edited by Anarchy_Balsac; 02-18-2018 at 09:09 PM.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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