User Tag List

Results 1 to 10 of 38

Thread: Zelda Classic 2.53.0 ( Beta 10 )

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Here lies mero. Died by his own dumbassitude.
    Join Date
    May 2011
    Posts
    929
    Mentioned
    102 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    5,527
    Level
    23
    vBActivity - Bars
    Lv. Percent
    13.96%
    Few suggestions.
    Include all the documentation for ghost.zh and tango.zh.
    Also, add ffcscript.zh

  2. #2
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,781
    Level
    21
    vBActivity - Bars
    Lv. Percent
    73.04%
    Quote Originally Posted by Tamamo View Post
    Few suggestions.
    Include all the documentation for ghost.zh and tango.zh.
    Also, add ffcscript.zh

    What am I missing? The documentation should all be in ./Docs/
    ghostZHChangelog.txt
    tangoZHChangelog.txt
    tangoUsage.txt
    tangoFAQ.txt
    glost.txt
    stdWeaponsReadMe.txt

    ...and ffscript.zh is in the package. ???

    It includes:

    ffscript.zh
    ghost.zh
    ghost_legacy.zh
    laser.zh
    Music.zh
    particles.zh
    stdCombos.zh (possibly dubious, given that most of what this does will end up in std.zh anyway
    stdExtra.zh
    stdWeapons.zh
    styles.zh (used by Tango)
    tango.zh
    tangoQuickStart.zh
    ZVersion.zh

    If you can think of something else that should be in there, please let me know.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social