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Thread: Reflected Magic LWeapon Hitbox Rotated 90 Degrees

  1. #1
    Keese ywkls's Avatar
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    Not A Bug Reflected Magic LWeapon Hitbox Rotated 90 Degrees

    This is something I noted while I had cheats active with the option to show current hitboxes.

    Any lweapon of type reflected magic (the ones in question were generated via script) has a rectangular hitbox that seems to be rotated 90 degrees relative to other lweapons.

    Example:

    Normal Hitbox-

    +-------+
    |-------- |
    +-------+

    Reflected Magic Hitbox-

    +----+
    |-----|
    |-----|
    |-----|
    +----+

    The shape of the hitbox is not being adjusted by this script in any way.
    I should also note that the shape of the hitbox seems to vary with other lweapons, though square and horizontal rectangle shown are the most common.

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    Administrator DarkDragon's Avatar
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    This in 2.50.x or master?

  3. #3
    Here lies mero. Died by his own dumbassitude.
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    ASCII art is not the same as Screenshots...

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    The Timelord
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    Quote Originally Posted by DarkDragon View Post
    This in 2.50.x or master?
    He is using 2.50.2. When I have my system running again, I'll look into this.

  5. #5
    Keese ywkls's Avatar
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    Quote Originally Posted by DarkDragon View Post
    This in 2.50.x or master?
    Sorry I didn't mention that. It is in 2.50.2

    Screenshots (the hitbox may be a bit hard to make out, but it is shown).



    These are all reflected magic type (though their sprites are different).



    This is a reflected beam type lweapon (made to look like an arrow).

    I would have posted screenshots earlier, but I didn't think that the cheat's alterations (which show the hitbox) would be visible.

  6. #6
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    Is this a bug or a request?

    I don't think the reflected lweapon type has been changed at all since 2.10, though it's certainly possible.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  7. #7
    Keese ywkls's Avatar
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    Quote Originally Posted by Gleeok View Post
    Is this a bug or a request?

    I don't think the reflected lweapon type has been changed at all since 2.10, though it's certainly possible.
    I felt like it was a bug, because I noted the discrepancy between it's appearance and all others.

    In the next two screenshots, the left script is making a LW_REFMAGIC while the right is making an LW_REFBEAM. No other changes were made.



    See the difference?

  8. #8
    The Timelord
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    Quote Originally Posted by ywkls View Post
    I felt like it was a bug, because I noted the discrepancy between it's appearance and all others.

    In the next two screenshots, the left script is making a LW_REFMAGIC while the right is making an LW_REFBEAM. No other changes were made.



    See the difference?

    Compare both to their non-reflected counterparts, EW_MAGIC and EW_BEAM.

    Those hitboxes look correct, based on the default sprites for each.

  9. #9
    Keese ywkls's Avatar
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    Quote Originally Posted by ZoriaRPG View Post
    Compare both to their non-reflected counterparts, EW_MAGIC and EW_BEAM.

    Those hitboxes look correct, based on the default sprites for each.
    Here are screenshots of lweapon LW_BEAM and LW_MAGIC.



    The LW_BEAM is hard to make out, but it seems correct to me.



    This LW_MAGIC is much easier to see and definitely of a different shape.

  10. #10
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    Quote Originally Posted by ywkls View Post
    Here are screenshots of lweapon LW_BEAM and LW_MAGIC.



    The LW_BEAM is hard to make out, but it seems correct to me.



    This LW_MAGIC is much easier to see and definitely of a different shape.
    Compare to EW_MAGIC (Type ID 134) and EW_BEAM (Type ID 132). The reflected weapons (LW) are generated by reflecting EWeapons, so they should have the same hitbox as the EWeapons, as they should inherit the EW properties.

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