Quote Originally Posted by Saffith View Post
I'm sure no one cares anymore, but I found what I was thinking of: Game->Get/SetScreenState(). The compiler multiplies the map number by 136, but screen state is stored in game->maps, which uses 128 screens per map. That was accounted for way back in build 1326.
So, this is a lingering bug? If so, I may as well correct it, as long as doing that does not affect old quests. I might roll it forward to 2.54, if it might need a rule.