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Thread: Zelda Classic 2.53.0 ( Beta 10 )

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  1. #1
    Is this the end?
    ZC Developer
    Saffith's Avatar
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    I (still) have a lot of issues with the additions to std.zh...
    • std_*_2.54.zh shouldn't be included
    • std_constants_shortcuts.zh shouldn't exist if it's going to be empty
    • std_vars.zh has int GlobalBugger[214747]
    • Out of date comments ("//!...and will be fixed in 2.50.3.")
    • Incorrect comments ("//dir+DIR_IGNORESHIELD: Prevents blocking by enemy shields.")
    • NPCA*_ constants appear to be appropriate only for walking enemies
    • Constants meant for features that don't exist here (WARPFX_*)
    • Constants with no clear purpose (ERR_RETURN)
    • Constants that are simply wrong (DEG_DIR_* and RAD_DIR* are flipped vertically)
    • Similarly, all of the new direction to angle functions are wrong
    • Typos (SFW_SENDDIRECT should be SFW_SENSDIRECT)
    • Aside from dubious usefulness, the CHAR_ constants in particular have several issues:
      • ASCII values 1-31 are never meaningful in ZC, so why include them?
      • The characters represented by values 127 and up vary depending on the font, so the constants are misleading
      • Incorrect, or at least non-standard, terms
      • Lots of typos and spelling errors


    I can get a more thorough list together, but I don't know what exactly the plan is here.

  2. #2
    Administrator DarkDragon's Avatar
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    @ZoriaRPG since you are currently most involved with the ZScript changes in 2.50.x, could you please address Saffith's reported issues?

  3. #3
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Quote Originally Posted by DarkDragon View Post
    @ZoriaRPG since you are currently most involved with the ZScript changes in 2.50.x, could you please address Saffith's reported issues?
    I just saw this message from him:

    I am again unable to access AGN
    Same issue as before:
    Your connection to this server has been blocked in this server's firewall.
    IIRC wasn't this a temporary issue that fixed itself last time? I'm not sure, but here it is.


    [edit] Just sticking this here since I'm not sure if it got fixed yet or not (I'm using a 2.50.2-ish ZQ build for this quest right now).

    Side Warp-> set up to 'A'; then goto Screen data-> timed warp ticks = 90; then check the random warp box and ZQuest crashes.
    Last edited by Gleeok; 09-08-2017 at 06:03 AM.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

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