Quote Originally Posted by Saffith View Post
It's crashing trying to write the name. subscr.cpp, line 3636:
Code:
                    if(Bitem->dummy_bool[0]==true)  //if we also have a bow
Bitem is null. A simple Bitem && seems to be sufficient.
I put that in a pull request for 2.50.x for the present. Thank you @Saffith for the quick fix, and thank you @Lunaria for the report and the example files.

https://github.com/ArmageddonGames/Z...assic/pull/129

Needs to be applied to master too, but a lot of this is different, there. I will be doing a re-merge of my local and fork assets in a few days to synchronise.