User Tag List

Results 1 to 8 of 8

Thread: Passwords for zquest.dat and fonts.dat

  1. #1
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,782
    Level
    21
    vBActivity - Bars
    Lv. Percent
    73.24%

    Passwords for zquest.dat and fonts.dat

    While the zelda.dat file is not password protected, zquest.dat is. What is the PW for zquest.dat, and for fonts.dat?

  2. #2
    Here lies mero. Died by his own dumbassitude.
    Join Date
    May 2011
    Posts
    929
    Mentioned
    102 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    5,527
    Level
    23
    vBActivity - Bars
    Lv. Percent
    13.96%
    I know this isn't my call to say, but you guys should play it safe and discuss this privately if you haven't already.
    ZQuest is Obvious, it contains the assets etc... for the default template
    Since both can be considered the property of nintendo for the most part it would be in agns best interest to leave them passworded.

  3. #3
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,782
    Level
    21
    vBActivity - Bars
    Lv. Percent
    73.24%
    Quote Originally Posted by Tamamo View Post
    I know this isn't my call to say, but you guys should play it safe and discuss this privately if you haven't already.
    ZQuest is Obvious, it contains the assets etc... for the default template
    Since both can be considered the property of nintendo for the most part it would be in agns best interest to leave them passworded.
    I'm not sure how much it matters if the datafiles are unlocked. We still distribute this stuff, and I need to unlock them to ..ahem...rectify that issue, and to do other minor updates in the interim. I will both be preparing new .dat files with non-infringing assets to distribute with the open source package on GitHub, and making some slight adjustments to the present datafiles, including updating the credits (for 2.53), and adding some content to the embedded quest file (for 2.54).

    That said, if @Saffith , @Gleeok , or @DarkDragon want to send the PW in a private manner, that is also fine.

    I don't particularly want to run crypto tools on the .dat files to crack them, just to do my 'job' here.

    I do however, understand your concern. We're getting closer to a full set of non-infringing assets, as we have a new volunteer on music files in both chiptune and MIDI format.

  4. #4
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,827
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,979
    Level
    33
    vBActivity - Bars
    Lv. Percent
    28.41%
    I don't have the data passwords memorized, but you should be able to figure out what they are pretty easily. The data files are loaded fairly early in "main" so just find the part that calls the resolve password stuff.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  5. #5
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,782
    Level
    21
    vBActivity - Bars
    Lv. Percent
    73.24%
    Ah, true. I could look at that.

  6. #6
    Here lies mero. Died by his own dumbassitude.
    Join Date
    May 2011
    Posts
    929
    Mentioned
    102 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    5,527
    Level
    23
    vBActivity - Bars
    Lv. Percent
    13.96%
    @ZoriaRPG @DarkDragon @Saffith @Gleeok
    Here's my thing. I personally believe we should completely remove any all copyrighted assets from the original Legend of Zelda, which unfortunately includes the first - sixth quest.
    Since they contain copyright overworlds, even if we change the graphics Nintendo will still say we stole their layout. And Courts of Japan will agree with that.
    So I'm proposing a *final contest* recreate the original 1st and 2nd quest including the overworld which must be more or less the same for both.

    If you guys do get a C&D, let me know please. I'll be more then happy to help be your interpreter and fight for you in court. It may of started off as a clone of the original legend of zelda. But it doesn't even come close anymore if you ask me.

  7. #7
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,782
    Level
    21
    vBActivity - Bars
    Lv. Percent
    73.24%
    [QUOTE=Tamamo;915714] @ZoriaRPG @DarkDragon @Saffith @Gleeok
    Here's my thing. I personally believe we should completely remove any all copyrighted assets from the original Legend of Zelda, which unfortunately includes the first - sixth quest.
    Since they contain copyright overworlds, even if we change the graphics Nintendo will still say we stole their layout. And Courts of Japan will agree with that.
    So I'm proposing a *final contest* recreate the original 1st and 2nd quest including the overworld which must be more or less the same for both.

    If you guys do get a C&D, let me know please. I'll be more then happy to help be your interpreter and fight for you in court. It may of started off as a clone of the original legend of zelda. But it doesn't even come close anymore if you ask me.[/QUOTE

    I agree. I've said many times, that we need to replace the default data files with original content, and make 1st-5th into a DLC module. This seems to be 'The Plan', but assets generation takes time.

    Once we have a wholly new .dat file for ZQuest, we can work on a quest contest for new default quests in ZC. Oh, joy.

  8. #8
    Administrator DarkDragon's Avatar
    Join Date
    Oct 2001
    Posts
    6,228
    Mentioned
    70 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    11,048
    Level
    31
    vBActivity - Bars
    Lv. Percent
    10.8%
    I agree as well. There needs to be a bit more internal restructuring of the code before it is easy to pull out all potentially-infringing assets into a single "asset pack" that can be easily swapped in and out (perhaps quest templates could inherit this functionality?) but it's a good idea.

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social