https://www.youtube.com/watch?v=ABqBF0ZlQCo
Playing old quests that came before the enemy editor in 2.53, Wizzrobes (especially Scatterrobes) appear in walls in dungeons. This is definitely incorrect behavior.
-James
https://www.youtube.com/watch?v=ABqBF0ZlQCo
Playing old quests that came before the enemy editor in 2.53, Wizzrobes (especially Scatterrobes) appear in walls in dungeons. This is definitely incorrect behavior.
-James
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
It's a bug that existed in old versions and has been deliberately maintained. If I remember correctly, there was an old quest that was actually unbeatable in 2.50 RCs 2-4 because Wizzrobes needed to appear in walls to hit a switch.
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
I mean to say that the bug was fixed with no backward compatibility in RC2 (maybe RC3? It's messy around there), and it was added to the enemy editor and enabled in old quests in RC5. Wizzrobes do appear on walls in 2.10. I don't know for sure whether they do in older versions.
They sure in hell aren't suppose to, if people are abusing bug exploit then it's there own damn fault. It should of never been changed back.
It broke the nes compatibility with numerous old nes style quest for what, a handful of freaking quest that are using a bug to hit a switch.
Yeah not on my watch @Saffith .
I'll be fixing this tomorrow.
tl;dr
Order of priorities is this and always will be...
1. NES Consistency
2. ZC Backwards Compatibility
3. New Features
4. Someone's GB when someone actually gives a damn
Last edited by Tamamo; 08-27-2017 at 08:24 PM.
I've never seen Wizzrobes appear in walls in 2.10 or the NES. It's just really ugly to allow this at all. Do you remember what revision this was changed in?
This may also related to the Gleeok heads that pass through walls which can (and does in at least one quest) breaks old quests.
This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.
I agree, all fliers should be updated to prevent this from happening.
It's not related though, it is a separate issue however. That fliers ignore dungeon borders and shouldn't.
"Fixed" the wizzrobe bug in the loosest sense of the word. Whatever quest that exists that requires that behavior is not yet supported in 2.50.4 and requires another fix.
Fixed the offset collision again also.
The flier bug is still in the air (pun intended) however.
This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.
Let me know when you are going to push this, or send me a proof of it please, so that I may see what you changed. I would specify the QHeader for 2.10.x for this, or whatever guys version was used in 2.10.0->2.10.2, and make that an exception. If people want to open a 2.10 quest and re-save it in 2.50, then they can have the fixed pattern. No reason to break quests that are years-old, in the process.
Most of the 2.10 questmakers are no longer around, to correct design flaws that rely on behaviour that was perceived (at the time) to be proper.
I do remember quests in 2.10 that had enemies in walls as triggers, inside dungeon rooms. Sorry. People did this.
Someone should check if 1.92.x Wizzrobe behaviour was such, that they could spawn in walls, too. I think that spawning in walls became a problem around the time that fire or bat Wizzrobes were added. If any of you have a system that can run 1.92, please let me know; as otherwise I will need to fire up an emulator to check this.
Last edited by ZoriaRPG; 08-28-2017 at 09:46 AM.
http://www.zoriarpg.com/zc/LoE_Userbar.png http://zoriarpg.com/zc/EiyuuUserbar.png
http://www.zoriarpg.com/zc/CIS_Original.pnghttp://www.zoriarpg.com/zc/CIS_II_Userbar.png
Latest ZC 2.53 (Win32) | (Technical Specification | Changelog)
Latest ZC 2.55(Win32) | 2.55 Modules | (Techical Specification | Changelog)
ZC Source Code | ZClaunch Source Code
Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
ZScript & ZC-Related Pastebin | ZC Dev & Builds | ARCHIVED ZC Dev & Builds | YouTube Channel | Quests and ZScript Repository
All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable.
It would of begun whenever no flying enemy combos were introduced which i do believe was weather 1.92 or 2.10 can't remember which
There are currently 1 users browsing this thread. (0 members and 1 guests)