User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: 2.53.0: Old Version Bug: Wizzrobes Appear in Walls

  1. #1
    Wizrobe Nightmare's Avatar
    Join Date
    Mar 2000
    Age
    45
    Posts
    2,523
    Mentioned
    40 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    3,862
    Level
    19
    vBActivity - Bars
    Lv. Percent
    80.64%

    New Bug 2.53.0: Old Version Bug: Wizzrobes Appear in Walls

    https://www.youtube.com/watch?v=ABqBF0ZlQCo

    Playing old quests that came before the enemy editor in 2.53, Wizzrobes (especially Scatterrobes) appear in walls in dungeons. This is definitely incorrect behavior.

    -James

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  2. #2
    Is this the end?
    ZC Developer
    Saffith's Avatar
    Join Date
    Jan 2001
    Age
    41
    Posts
    3,389
    Mentioned
    178 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,451
    Level
    24
    vBActivity - Bars
    Lv. Percent
    73.19%
    It's a bug that existed in old versions and has been deliberately maintained. If I remember correctly, there was an old quest that was actually unbeatable in 2.50 RCs 2-4 because Wizzrobes needed to appear in walls to hit a switch.

  3. #3
    Wizrobe Nightmare's Avatar
    Join Date
    Mar 2000
    Age
    45
    Posts
    2,523
    Mentioned
    40 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    3,862
    Level
    19
    vBActivity - Bars
    Lv. Percent
    80.64%
    Quote Originally Posted by Saffith View Post
    It's a bug that existed in old versions and has been deliberately maintained. If I remember correctly, there was an old quest that was actually unbeatable in 2.50 RCs 2-4 because Wizzrobes needed to appear in walls to hit a switch.
    2.50 had the enemy editor. 1.90, 1.92 B 183, and 2.10 did not. (this only applies to when there was no enemy editor)

    -James

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  4. #4
    Is this the end?
    ZC Developer
    Saffith's Avatar
    Join Date
    Jan 2001
    Age
    41
    Posts
    3,389
    Mentioned
    178 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,451
    Level
    24
    vBActivity - Bars
    Lv. Percent
    73.19%
    I mean to say that the bug was fixed with no backward compatibility in RC2 (maybe RC3? It's messy around there), and it was added to the enemy editor and enabled in old quests in RC5. Wizzrobes do appear on walls in 2.10. I don't know for sure whether they do in older versions.

  5. #5
    Here lies mero. Died by his own dumbassitude.
    Join Date
    May 2011
    Posts
    929
    Mentioned
    102 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    5,527
    Level
    23
    vBActivity - Bars
    Lv. Percent
    13.96%
    They sure in hell aren't suppose to, if people are abusing bug exploit then it's there own damn fault. It should of never been changed back.
    It broke the nes compatibility with numerous old nes style quest for what, a handful of freaking quest that are using a bug to hit a switch.
    Yeah not on my watch @Saffith .
    I'll be fixing this tomorrow.

    tl;dr

    Order of priorities is this and always will be...

    1. NES Consistency
    2. ZC Backwards Compatibility
    3. New Features
    4. Someone's GB when someone actually gives a damn
    Last edited by Tamamo; 08-27-2017 at 08:24 PM.

  6. #6
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,827
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,978
    Level
    33
    vBActivity - Bars
    Lv. Percent
    28.3%
    I've never seen Wizzrobes appear in walls in 2.10 or the NES. It's just really ugly to allow this at all. Do you remember what revision this was changed in?

    This may also related to the Gleeok heads that pass through walls which can (and does in at least one quest) breaks old quests.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  7. #7
    Here lies mero. Died by his own dumbassitude.
    Join Date
    May 2011
    Posts
    929
    Mentioned
    102 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    5,527
    Level
    23
    vBActivity - Bars
    Lv. Percent
    13.96%
    I agree, all fliers should be updated to prevent this from happening.
    It's not related though, it is a separate issue however. That fliers ignore dungeon borders and shouldn't.

  8. #8
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,827
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,978
    Level
    33
    vBActivity - Bars
    Lv. Percent
    28.3%
    "Fixed" the wizzrobe bug in the loosest sense of the word. Whatever quest that exists that requires that behavior is not yet supported in 2.50.4 and requires another fix.
    Fixed the offset collision again also.
    The flier bug is still in the air (pun intended) however.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  9. #9
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,781
    Level
    21
    vBActivity - Bars
    Lv. Percent
    73.04%
    Quote Originally Posted by Gleeok View Post
    "Fixed" the wizzrobe bug in the loosest sense of the word. Whatever quest that exists that requires that behavior is not yet supported in 2.50.4 and requires another fix.
    Fixed the offset collision again also.
    The flier bug is still in the air (pun intended) however.
    Let me know when you are going to push this, or send me a proof of it please, so that I may see what you changed. I would specify the QHeader for 2.10.x for this, or whatever guys version was used in 2.10.0->2.10.2, and make that an exception. If people want to open a 2.10 quest and re-save it in 2.50, then they can have the fixed pattern. No reason to break quests that are years-old, in the process.

    Most of the 2.10 questmakers are no longer around, to correct design flaws that rely on behaviour that was perceived (at the time) to be proper.

    I do remember quests in 2.10 that had enemies in walls as triggers, inside dungeon rooms. Sorry. People did this.

    Someone should check if 1.92.x Wizzrobe behaviour was such, that they could spawn in walls, too. I think that spawning in walls became a problem around the time that fire or bat Wizzrobes were added. If any of you have a system that can run 1.92, please let me know; as otherwise I will need to fire up an emulator to check this.

  10. #10
    Here lies mero. Died by his own dumbassitude.
    Join Date
    May 2011
    Posts
    929
    Mentioned
    102 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    5,527
    Level
    23
    vBActivity - Bars
    Lv. Percent
    13.96%
    It would of begun whenever no flying enemy combos were introduced which i do believe was weather 1.92 or 2.10 can't remember which

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social