Quote Originally Posted by jman2050 View Post
It's worth noting that the way the RNG works for item drops isn't even remotely close to how the NES does it. Probably not something worth worrying about but I figure in a topic about NES inconsistencies I might as well point it out. Could be a potential "default quest only" rule if it ever does get implemented.
Do you know the difference, off-hand? I suspect that NES item drops work off a one byte timer, but I do not know if that is true.