Quote Originally Posted by Tamamo View Post
you don't have a choice but to retain it in that case.

You do not want to know what would happen if you were to remove the 12 npc enemies we don't really need.
Every npc in zc would be fucked...

This is why i was so against merging 2.x and 3.0.
They we're suppose to be separate before you folks even got the source.
I honestly must know: Do you do a bit of drinking before you post to AGN every day?

I mentioned npcs on one line, 'Revise npcs'. What the hell are you talking about, at all?

I'm genuinely bewildered by how off-the-wall your reply reads, and I cannot place how it connects to any of this, other than you trying to be smug for whatever reason.

Who said we would ever remove npcs from the engine? The revision plans are related to how npcs work internally, both to the class, and how they can be addressed with scripts. We want to make them more flexible, add some new stuff, clean up some of the hardcoded routines, and whatnot; not rewrite them in entirety.

That act would clearly belong to 3.x.

Hell, I only responded to your earlier post because it had genuine concerns that we care about. Now we're wandering into madness. FWIW, I have a very good idea of what kind of things can occur if you obliterate something that the engine relies upon. Insert sanity check here.