Besides the people here, heard some interest.
Paging
@Chris Miller
@bigjoe
@Shoelace
@TK8305
@Gleeok
@Matthew Bluefox
@Questwizard88
And anybody else notable.
@ctrl-alt-delete , you want to be the judge? That'd let Gleeok and me participate. I can repost this on PZC to expand it. Also, ZC.com invitational sounds so much better than 6th Quest.
Also, if we are to get serious about this, maybe a few pictures would be cool on things that we could vote on/approve/disapprove. A little tech demo video here: https://www.youtube.com/watch?v=FeWo...ature=youtu.be
Basically some expansions to Zelda NES Remastered in terms of palettes and some reworking of the enemy palettes to reflect more Zelda 2. Please do not make public beyond here and PZC, since it's nothing coming out and a pure demo.
Things I'd like to see added to this contest for sure:
New enemy palettes to go with new enemies (so we're not restricted to the old Zelda enemy set or old balance/BS Zelda balance (though overworld enemy selection still has to reflect either old Zelda balance or BS Zelda Balance, your choice)
No reason to keep enemy groups at this point. It was a hot topic last time, Mario Maker allows everything, so let this R.I.P. Strength-based dungeons welcome
Allowance to change level palettes freely. Once again, no "real" reason why this needs to be restricted if we're expanding beyond the NES cart.
Maybe some variance in item sprites, like blue flames for the Blue Candle, etc.
-James