Quote Originally Posted by jimbrads View Post
One fairly easy request:)
A check-box in the "Tile Warp" window that would force Cave/ItemCellar warps to actually go to the map# specified by the DMap

another words: If I tell a Tile Warp on map#2 to go to a Cave/ItemCellar Dmap that is mapped to map#1 I would like it to actually go to map#1 instead of map#2. This would not change the Screen behavior, but this would make repeatable custom guys much easier. Perhaps put the checkbox next to the Combos Carry Over checkbox.

There's an example of what I am trying to do in my betaquest ZeldaRemastered. (I swear it worked before.?)

^^My first Post^^
This seems like a prudent request to fill. Thank you for pointing out something we have overlooked.