https://1drv.ms/u/s!AulnLkDim5HhiSLhaZk2Gnc0TrA_
There's a link to my latest work related to ZC. It is sortof Zelda 3-esque but modified differently, i.e. no Pegasus boots, a run button instead, and the player is always centered in the screen when scrolling, etc. I made one code that had the edges of the map like Zelda 3, where the collision detection still worked normally and the player could run to the edges of each map segment, and had a little leeway from the center of the screen before the map would start scrolling, my computer crashed though before I was done with it.
Other things to note: Open doors/pick up bushes, etc., with Ex3, run with Ex1, and accelerate with Ex1 with the cape.
Most of the other functions are rewrapped into the scrolling engine, burn bushes, hookshot combos, bombables, etc.
I didn't get around to making slanted combos yet but it would be easily done with a combo flag that when the collision is detected with a solid combo have it check for 3 out of the 4 chunks of bits and check for Link->Dir and then have the player forced in the desired direction.
Also, the bunny ears item when activated causes 2x faster running/walking and makes the Cape item fly twice as fast.
Yours Truly,
Zim