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Thread: #1. March 1, 2015 Winning Game Playthrough/Discussion

  1. #11
    Administrator War Lord's Avatar
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    @MasterSwordUltima had achievements before we started, he's a phony.

    Game is great, solid platformer.
    Not terribly difficult yet, but I'm sure it'll get harder.

    I do agree about that flying dino, he sucks.

    PS - Save states are for pussies.

  2. #12
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    I've been trying to do a no-dino run to get those achievements out of the way first and foremost; but the two spots where it's difficult to avoid getting them screwed me over so I had to restart.

  3. #13
    How many licks to get to the center Chris Miller's Avatar
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    So far I'd say he controls like I expected a barefooted fat guy with oiled feet to control. I did knock out a few achievements though.

    Download Lands of Serenity today! You will be knocked comatose by its sheer awesomeness.
    The Titan's Quest, best played in the bathroom as the excitement can be somewhat...overwhelming.





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  4. #14

    Armageddon Task Manager

    ctrl-alt-delete's Avatar
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    After checking, I'm happy to report all of the achievements @MasterSwordUltima has we're earned after the start time. But yes, save states are for pussies.

    Seeing everybody participate makes me jealous. Can't wait to join in.


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  5. #15
    Ore...Sanjou! mrz84's Avatar
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    I was able to get all, but the boss level for the first island done before going to work. I save stated so I could continue (since I have no idea how the continue option on the title screen works for saves/whatever and is the only way I would think a save state should be used really ie: for games without some sorta save file/password system that you will play in small doses. But enough about that)

    So far my impression of the game can be summed up in about the same way Chris Miller said it. Gonna see what I can get done before I call it a night and then try some more before work tomorow (no sleeping in for me this time!)
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  6. #16
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    It's called Nintendo hard, boys. Surely we haven't forgotten?

    With that being said, fuck those pink frogs.

  7. #17
    Ore...Sanjou! mrz84's Avatar
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    Maybe modern gaming (or liking to save my progress) has made me soft. Took an hour of game overs to get through the first island. The boss wasn't very hard. Getting through the levels without starving was (though I only died from starvation once, the rest were from poorly timed jumps and not knowing my surroundings).
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  8. #18
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    The more I'm talking to people playing, the more I would like to suggest everyone who at least completes the set (regardless of anybody else) should still get an AGN award/trophy bit.

  9. #19

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    Quote Originally Posted by mrz84 View Post
    Maybe modern gaming (or liking to save my progress) has made me soft. Took an hour of game overs to get through the first island. The boss wasn't very hard. Getting through the levels without starving was (though I only died from starvation once, the rest were from poorly timed jumps and not knowing my surroundings).
    When I was playing the original, it took a while to realize you can run by holding b. Maybe that's the problem?

    Quote Originally Posted by MasterSwordUltima View Post
    The more I'm talking to people playing, the more I would like to suggest everyone who at least completes the set (regardless of anybody else) should still get an AGN award/trophy bit.
    This was always the plan. One for participation to commemorate, one for completion, one for first/hardcore, etc. Itll be a bit before I can get them setup though.


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  10. #20
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    Quote Originally Posted by ctrl-alt-delete View Post
    This was always the plan. One for participation to commemorate, one for completion, one for first/hardcore, etc. Itll be a bit before I can get them setup though.
    Ooooooh, I misunderstood then. Nevermind that comment then.

    [edit] Woah, just saw @War Lord 's post. I started Adventure Island II way after the start time of 10:30am :) Granted I've had Adventure Island I completed a day or two before to get me ready. I'm not a phony :O I'm a real boy.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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