Quote Originally Posted by Tamamo View Post
Why don't we go for 0% compatibility and you learn to deal with it. Gleeok already pretty much decided he is not dropping support for ZScript. "since that's crazysauce"
There is therefore no reason for AS and ZScript to be compatible. Pick one or the other, or may'be both who knows.
Quote Originally Posted by ZoriaRPG View Post
Precisely. My second option, is parallel operation, with no direct communication. I suppose the ZScript messaging and AS messaging could be used as an interface, but if you are going to do that, you may as well implement all the types in some fashion.
I don't see what you're talking about, Tamamo