please add 6 digit hex box for the color editor
this would allow much faster and cleaner color work
another cool thing to go with this would be a 256 range rgb system instead of a hsb system
please add 6 digit hex box for the color editor
this would allow much faster and cleaner color work
another cool thing to go with this would be a 256 range rgb system instead of a hsb system
I'll look into a way to manually plug in values. hex values may be inappropriate for the ZC colour selector, but we could add input fields that are appropriate tot he selector type.
The selector is a bit odd, as it works as HSL, but it displays values as RGB.
http://www.zoriarpg.com/zc/LoE_Userbar.png http://zoriarpg.com/zc/EiyuuUserbar.png
http://www.zoriarpg.com/zc/CIS_Original.pnghttp://www.zoriarpg.com/zc/CIS_II_Userbar.png
Latest ZC 2.53 (Win32) | (Technical Specification | Changelog)
Latest ZC 2.55(Win32) | 2.55 Modules | (Techical Specification | Changelog)
ZC Source Code | ZClaunch Source Code
Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
ZScript & ZC-Related Pastebin | ZC Dev & Builds | ARCHIVED ZC Dev & Builds | YouTube Channel | Quests and ZScript Repository
All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable.
For the sake of manual color conversion between standard images and ZQ palettes, however, I think keeping the RGB values display is the best option. Using the arrow keys to raise/lower RGB values makes it relatively easy to match colors, while having to convert RGB to HSL adds a level of overcomplication that would put people off, myself included. (And yes, I'm aware of "Grab," but that comes with complications of its own.)
Though, I suppose you don't have to limit yourself to a single option, and perhaps stacking an HSL values display onto the existing RGB values display so that both could be seen/edited would be ideal. You could have a button to switch between the two, so that the arrows currently used to raise/lower RGB values could also raise/lower HSL values. It is an odd interface though, because of the way changing one value changes the entire display, and sometimes it can become an outright hunt to find the color you're looking for. Besides, I just don't know how many people, outside of advanced image editors, work with HSL. Computer design is RGB, print production is CMYK, and color management and other color mastering applications for both desktop and print almost entirely use LAB, so it's a very obscure option. I also agree that an RGB color picker would be both easier and more familiar for people to work with.
More to the point, I'm not even sure how ZQ would handle hex, since its color system works in increments of 4 up to a total of 64, rather than increments of 1 up to a total of 256. Wouldn't there have to be some kind of rounding system in place if somebody enters a hex value somewhere in-between the current color restrictions of 8-bit?
I had forgotten to post an update in this thread... While I have yet to add an HSB numeric entry field, I did ass hotkeys to make specific colour picking easier, with finer 'tuning',.
The colour selector used for palette editing now supports the following new hotkeys:
- Shift+H: Increase Hue
- Control+H: Decrease Hue
- SHift+S: Increase Saturation
- Control+S: Decrease Saturation
- Shift+B: Increase Brightness
- Control+B: Decrease Brightness
http://www.zoriarpg.com/zc/LoE_Userbar.png http://zoriarpg.com/zc/EiyuuUserbar.png
http://www.zoriarpg.com/zc/CIS_Original.pnghttp://www.zoriarpg.com/zc/CIS_II_Userbar.png
Latest ZC 2.53 (Win32) | (Technical Specification | Changelog)
Latest ZC 2.55(Win32) | 2.55 Modules | (Techical Specification | Changelog)
ZC Source Code | ZClaunch Source Code
Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
ZScript & ZC-Related Pastebin | ZC Dev & Builds | ARCHIVED ZC Dev & Builds | YouTube Channel | Quests and ZScript Repository
All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable.
For the View Palette window, I think there should be more info on what the current color is (hex/RGB) to the right of the OK button as well.
There are currently 1 users browsing this thread. (0 members and 1 guests)