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  1. #1
    The Timelord
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    Quote Originally Posted by DarkDragon View Post
    Ok. So if I understand correctly, the problem is that palette changes that happen while ZC is in the background do not take effect until ZC regains focus?
    From what I saw, and his description, when he paused the game by clicking the window (i.e. clicktofreeze), it shifted the palette, and it reverted to normal when he clicked it to resume. This is what Im getting from this, but it does not happen to me.

    IDK if it is also doing it when he merely shifts to another window??? He mentioned something about a dual-display, which pretty much says 'higher end video card'. I;ve no idea what GPU he has, but I believe he is using Win10.

    I'm thinking that offering a doubleblit video mode, available as a menu option, whether in full screen, or windowed mode, might be our best solution for this. 'Doubleblit: Offers greater compatibility on newer OSes, but may be slower.'

  2. #2
    Administrator DarkDragon's Avatar
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    I agree, and will add this when I get some free time. The idea would be to use the native desktop color depth and color-convert when rendering every frame.

  3. #3
    The Timelord
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    Quote Originally Posted by DarkDragon View Post
    I agree, and will add this when I get some free time. The idea would be to use the native desktop color depth and color-convert when rendering every frame.
    Right. I would just make it menu toggle of some sort, so that it's up to the user to enable or disable. Hell, we can enable it by default, and if it slows the system, then the user can try disabling it... although we'll need to test both performance issues, and any new drawing issues that it might present.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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