Quote Originally Posted by DarkDragon View Post
The thing is I'm not convinced people actually want to learn to use a completely new quest authoring system with no support for their old quests and assets. I mean, if people want this, wouldn't they just switch to other engines like Solarus?
What about my post made you believe they would have to do such a thing? It would still be the ZQ they know and I don't see why it would be impossible to import ZC 2.5 quest files to get it's assets into a 3.0 quest. Transitioning your in-development quest from 2.5 to 3.0 should be as painless as possible. Going from 2.5 to3.0 wouldn't be like switch to another software, and why would it? When I said refactoring I really didn't mean a total rewrite. I meant piece at a time. Changing quest format, reworking Zscript or switching to AngelScript, getting away from Allegro Utilities, reworking historicly problematic items/feature, or stuff like that fisrt. Deeper stuff later on.