I'm looking at refactoring the graphics backend as part of my effort at fixing fullscreen issues and was wondering if there were objections to just getting rid of "small" mode. Does anybody still prefer 320x240 over 640x480 or larger?
I'm looking at refactoring the graphics backend as part of my effort at fixing fullscreen issues and was wondering if there were objections to just getting rid of "small" mode. Does anybody still prefer 320x240 over 640x480 or larger?
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You netbook's screen is 320x240?
I shudder at the thought of 320x240.
I squinted when I read it just thinking about it.
IMO that has no place on modern pcs.
We were even at least at 640x480 on Windows 95.
I still use it.
Maybe set the scale = 2 by default instead of spending time removing it? We did the same thing with ZC for 2.5: You can still manually set 320x240 if you want, along with any other arbitrary size, but it defaults to 640x480.
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The window gadgets overflow the screen at 640x480, as the screen vertical resolution is 480. Also, 'Big Mode' in ZQuest can't run on the netbook at all because half of the controls are off-screen.
If you want to do mobile ports in the future, you will sill need small sizes, too.
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Ok. I'll be sure that 320x240 is still supported.
I can't think of a mobile device with less than 640x480. Low end devices now ship with 1080p, 800, 768 or so and mid to high toward qHD. The ones that don't aren't going to run ZC, ever. Notebooks bottom out at 768.
Also I couldn't get a performance boost when I was testing out streaming ZC on a 2009 notebook by going lower than 480.
I cant think of a reason to support it that doesn't seem thin, if not supporting it has any positive benefit.
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I agree with you 100% if there is no benefit. Buy if not supporting it makes refactoring simpler and maintaining the code easier, so when Windows 15 launches next year its easier to refix full screen mode for it, then I'm all for it.
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