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    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    This is somewhat a conglomeration of different topics.

    Sorry guys; I'm a little unsure about the repo status as well. Keep in mind that 'master' is a few years of random commits - this represents the shardstorm repo as well. Most of these are from Saffith and I don't know what he wants to keep and throw away. I know that I want to keep all my changes, though the most I've done with ZC this last year is to basically get it all open sourced, and I'm not too sure about what's going on with it on the source code level: The files between the trunk and 2.50 can vary wildly, and I'm skeptical that this won't introduce really stupid (and potentially nasty) bugs. Testing will be required, and after 2.50.4 I think we should bump the major version.

    I think I might feel better about merging files into 'cmake 2.50.x' one at a time. I've never done such a large "code squish" before, and certainly not one with multiple devs that represent both such a large time frame and also with an interestingly complex codebase that users count on to be stable at the same time. My subversion skills are also very basic as well, which I think is normally a good thing not having to lean on tools too much, but not so much here. To put it another way, my git skills are simply terrible.

    Instead of CMake I'd prefer to migrate over my custom build from the trunk since it eliminates minutes (over 400% faster) off of the compile times and binary sizes, but I can download CMake and test it anyway.


    Quote Originally Posted by Grayswandir View Post
    I wasn't saying you should. I was just pointing out that, as far as information I have, that's where we're at. Since fixing it would take 5 minutes, my best guesses are that either everybody is being incredibly lazy, or y'all decided to do something different and didn't bother telling us about it.
    We definitely will not be accepting any pull requests until everyone gets settled anyway so what's the difference?



    [edit]
    Downloading now...

    1)Okay, so branch 'cmake' is definitely the WIP 2.50.x->master? So that's the one I should start dumping things into, right?

    2)Can we just swap that one with master once the minor issues get sorted out, then worry about the rest of it afterward, or does anything else need to be done first?

    3)2.50.x should be kept for 2.50.3 and short-term only minor bugfixes then, and we will accept only bugfixes for this branch then; is this also correct?


    [edit2]
    If we have people maintaining project files for different builds can we just have cmake as a 'backup' for everyone else?


    ..The holidays are getting to me. I'll have to start this project tomorrow. My brain is turning into mush.
    Last edited by Gleeok; 12-26-2016 at 07:58 AM.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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