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  1. #1
    Is this the end?
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    Saffith's Avatar
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    I did, but they may need updated.

    I'm not sure there's any sense trying to use the master branch right now. It's gotten messy, and I think it's just going to be abandoned.

    Quote Originally Posted by ZoriaRPG View Post
    @Saffith : I presume that you are using the makefile, which is what I was originally suggesting that @Dimentio use. For Widows builds, are you using NMake, gcc (via CygWin), or something else? It would be helpful to know what you are using, as in any other situation, it should also work.
    MinGW in MSYS.

  2. #2
    The Timelord
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    Quote Originally Posted by Saffith View Post
    I did, but they may need updated.

    I'm not sure there's any sense trying to use the master branch right now. It's gotten messy, and I think it's just going to be abandoned.


    MinGW in MSYS.
    @Gleeok
    We needn't drop support for vs2008 just to add 2010 support. Those can coexist.
    @Saffith
    That would require merging all the bitmap changes with 2.50.x, and Gleeok did all of those. I know that he added bitmap creation, at the least, and reorganised some bitmap usage.

    FWIW, 2.50.3 should be the master, and anything new and experimental should be a branch, merged into the master when it is known to work.

    @Gleeok Are you sure that the ffscript symbol tables will compile? I thougjt that I saw an error in there. I have fixed versions of the tables though, for DrawBitmapEx args and such.

  3. #3
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Quote Originally Posted by Saffith View Post
    I'm not sure there's any sense trying to use the master branch right now. It's gotten messy, and I think it's just going to be abandoned.
    -_- ... what ...


    What do you plan on leaving out amongst all the changes since 2.50?
    Last edited by Gleeok; 12-02-2016 at 08:39 PM.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

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