Quote Originally Posted by ZoriaRPG View Post
I did have ideas for how to convert the hardcoded enemies, to scripted enemies, with reasonable transparency, but no-one seemed keen to hear them out in full.
First I've heard of it. I was doing that, and it seemed to be working fine, but then we stopped doing that. Maybe for a reason, but I don't even know anymore.

Which of my routines haven't included at least some layer of abstraction, in your eyes? The return functions? That's the sort of thin that can be updated at a function level, at any time, and they work in precisely the same manner as every other return function.
I don't know what any part of that means.

Well, of course not. It hasn't been discussed on a public forum, where we have most of the userbase... :p
Well, tell them to come to the forums. I'm not accepting secondhand complaints. I really don't like you being the representative of some horde of anonymous users.