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  1. #1
    The Timelord
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    Quote Originally Posted by Tamamo View Post
    I already know what I have to do. I'm japanese, I don't speak english as a first language mkay.

    obj/zquest.o: src/zquest.cpp src/bind.h src/config.h src/colors.h src/editbox.h src/EditboxNew.h src/ffasm.h src/ffc.h src/ffscript.h src/fontsdat.h src/gamedata.h src/gui.h src/items.h src/jwin.h src/jwinfsel.h src/load_gif.h src/midi.h src/parser/Compiler.h src/qst.h src/save_gif.h src/sfx.h src/sprite.h src/subscr.h src/tab_ctl.h src/tiles.h src/zc_alleg.h src/zcmusic.h src/zdefs.h src/zq_class.h src/zq_cset.h src/zq_custom.h src/zq_doors.h src/zq_files.h src/zq_init.h src/zq_misc.h src/zq_subscr.h src/zq_tiles.h src/zquest.h src/zquestdat.h src/zsys.h
    $(CC) $(OPTS) -D_ZQUEST_SCALE_ $(CFLAG) -c src/zquest.cpp -o obj/zquest.o $(SFLAG) $(WINFLAG)

    @Saffith
    Might want to get on that.
    I have to ask, as I initially thought that was [sarcasm], but I can't be sure: Japanese?

    Quote Originally Posted by Tamamo View Post
    @Saffith does the makefile compile on Linux as far as you know?
    @Grayswandir ... We need to figure out why he can't get allegro to compile. I'm betting this is one of those things that was fixed in 4.3/4.4.

    I might do a test Linux build though.


    Quote Originally Posted by Tamamo View Post
    I vouched already for separating them into two repositories. But gleeok isn't arsed enough to do it apparently.
    It goes beyond that. We don't use Git the way it is meant to work, which is why this is such a flipping mess/nightmare. I'll start a thread on this, and see where it goes, but we need a stable commit before anything will ever work properly.

  2. #2
    Keese
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    This is the makefile I used to get 2.6 to build, if you want it as a reference: http://pastebin.com/KdW6XEGS
    It's only for linux. I moved stuff into a src directories and such, and set it up to use wildcards and automated dependency generation instead of listing every file's dependencies manually.

    Not that I'm terribly aware of what's going on, but I don't see the advantage of splitting repositories - it's the same program, after all. You can make all the branches you want.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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