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Thread: Compiling Zelda Classic instructions?

  1. #21
    Here lies mero. Died by his own dumbassitude.
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    @ZoriaRPG
    Don't use the .proj files. You can't compile ZC 2.5.2 with those.
    Last edited by Tamamo; 06-24-2016 at 11:11 AM.

  2. #22
    Here lies mero. Died by his own dumbassitude.
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    @Saffith does the makefile compile on Linux as far as you know?

  3. #23
    The Time-Loop Continues ZC Developer
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    Quote Originally Posted by Tamamo View Post
    @Saffith does the makefile compile on Linux as far as you know?

    Are you talking about relative directory preprocessor errors? That's the only thing I can think of. If so, the problem is probably that I add "src/" to the include path and maybe nothing else does.
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  4. #24
    Here lies mero. Died by his own dumbassitude.
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    @Gleeok
    No, I have had no such errors since I switched to MSYS.

  5. #25
    The Timelord
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    Quote Originally Posted by Tamamo View Post
    @ZoriaRPG
    Don't use the .proj files. You can't compile ZC 2.5.2 with those.
    I have the .proj files from the old 2.50.1 source pack. I had originally intended to make a pacage with that too, but overall a makefile is always the way to go for other people to use it.

    We need to discuss policies though, for Git. As of now, there is no stable build 'master', with forks for additions. Without that, the git repo is just a trainwreck, and we're never going t have good participation. I think we should have a 2.5.2 masterbranch, for people to do things with, if they wish, and a 2.x master branch, that has all of the known-stable additions/changes to date, that you, Gleeok, Saffith, and I have made.

    That's the script drawing stuf, and probably some npc and object stuff.

    This will allow interested people an entry point to download, compile, and test; and a point to make their own contributions.

  6. #26
    Here lies mero. Died by his own dumbassitude.
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    Quote Originally Posted by ZoriaRPG View Post
    I have the .proj files from the old 2.50.1 source pack. I had originally intended to make a pacage with that too, but overall a makefile is always the way to go for other people to use it.

    We need to discuss policies though, for Git. As of now, there is no stable build 'master', with forks for additions. Without that, the git repo is just a trainwreck, and we're never going t have good participation. I think we should have a 2.5.2 masterbranch, for people to do things with, if they wish, and a 2.x master branch, that has all of the known-stable additions/changes to date, that you, Gleeok, Saffith, and I have made.

    That's the script drawing stuf, and probably some npc and object stuff.

    This will allow interested people an entry point to download, compile, and test; and a point to make their own contributions.
    I vouched already for separating them into two repositories. But gleeok isn't arsed enough to do it apparently.

  7. #27
    Here lies mero. Died by his own dumbassitude.
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    @Saffith @Gleeok
    Code:
    obj/bind.o: src/bind.h src/config.h
    $(CC) $(OPTS) $(CFLAG) -c src/bind.h -o obj/bind.o $(SFLAG) $(WINFLAG)
    I'm doing something wrong here not sure what though. :/

  8. #28
    The Time-Loop Continues ZC Developer
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    You know that header files are not supposed to produce object files right?
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  9. #29
    Here lies mero. Died by his own dumbassitude.
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    Quote Originally Posted by Gleeok View Post
    You know that header files are not supposed to produce object files right?
    Then it needs to be included in another cpp file.

  10. #30
    The Time-Loop Continues ZC Developer
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    Quote Originally Posted by Tamamo View Post
    Then it needs to be included in another cpp file.
    Que? Donde esta mi medicamento? No habla Engles.
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