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Thread: So what are the plans for 3.x

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  1. #1
    Here lies mero. Died by his own dumbassitude.
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    Yeah I'm pretty much thinking the same thing. I plan on rewriting enemies eventually. Their code is just way too unstable.
    You've done a good job so far. Abstracting out the projectile code was probably the best idea ever.
    Last edited by Tamamo; 06-10-2016 at 01:45 PM.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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