Let's not complicate things prematurely. We don't have a lot of bits, but we're probably not going to run out.
Let's not complicate things prematurely. We don't have a lot of bits, but we're probably not going to run out.
Yeah once we run out then we can do this. This is to make sure this solution I mentioned earlier would work.
Also I guaratee you'll run out once I finish implementing the unimplemented stuff. Since some of that requires quest rules. Such as making the wand chargeable which for once does not require adding a lweapon. (don't ask)
Thank god the canes,wands, and candles are different types internally although zscript treats them as the same ID for simplicity sake.
Last edited by Tamamo; 01-19-2016 at 10:11 AM.
... But all that would be a whole new version, so we could just add more rule bytes.
In any case, I'm really hesitant to add major new features right now, because it's so hard to do it without breaking things.
Yeah, me too omae, me too. Some of my plans are for when the source are released, others not so much. "most of which is bug fixing, I keep an eye on that part of the forum for a reason."
Tell me about it. It still makes me sad how much you can break something by changing just one line of code.
Full screen options not working for Mac version.
Zquest editor won't go into full screen while Zelda Classic crashes everytime I try to go into full screen. Will this be fixed before it goes on the website?
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