Quote Originally Posted by Tamamo View Post
God damn linker. Seems the zcsound library is being a cockblocker.
If you tell me how to fix this @Gleeok I'll see what I can do about those enemies dying, willing to give it another try.
Also appears save and load gif are't defined. I think I know why though. So I'll look into that.

Code:
||=== Build: Debug Win32 in zc (compiler: GNU GCC Compiler) ===|
..\..\libs\win32dbg\zcsound.lib(zcsoundd.dll)|| multiple definition of `zcmusic_stop'|
Debug\ZC\src\build_modules\zc_subscreen_module.o:C:\Users\BurnsAcer\Downloads\ZeldaClassic-master\projects\code_blocks\..\..\src\zcmusic.cpp|658|first defined here|
..\..\libs\win32dbg\zcsound.lib(zcsoundd.dll)|| multiple definition of `zcmusic_unload_file'|
Debug\ZC\src\build_modules\zc_subscreen_module.o:C:\Users\BurnsAcer\Downloads\ZeldaClassic-master\projects\code_blocks\..\..\src\zcmusic.cpp|702|first defined here|
..\..\libs\win32dbg\zcsound.lib(zcsoundd.dll)|| multiple definition of `zcmusic_init'|
Debug\ZC\src\build_modules\zc_subscreen_module.o:C:\Users\BurnsAcer\Downloads\ZeldaClassic-master\projects\code_blocks\..\..\src\zcmusic.cpp|175|first defined here|
..\..\libs\win32dbg\zcsound.lib(zcsoundd.dll)|| multiple definition of `zcmusic_exit'|
Debug\ZC\src\build_modules\zc_subscreen_module.o:C:\Users\BurnsAcer\Downloads\ZeldaClassic-master\projects\code_blocks\..\..\src\zcmusic.cpp|263|first defined here|
..\..\libs\win32dbg\zcsound.lib(zcsoundd.dll)|| multiple definition of `zcmusic_load_file'|
Debug\ZC\src\build_modules\zc_subscreen_module.o:C:\Users\BurnsAcer\Downloads\ZeldaClassic-master\projects\code_blocks\..\..\src\zcmusic.cpp|300|first defined here|
..\..\libs\win32dbg\zcsound.lib(zcsoundd.dll)|| multiple definition of `zcmusic_play'|
Debug\ZC\src\build_modules\zc_subscreen_module.o:C:\Users\BurnsAcer\Downloads\ZeldaClassic-master\projects\code_blocks\..\..\src\zcmusic.cpp|457|first defined here|
..\..\libs\win32dbg\zcsound.lib(zcsoundd.dll)|| multiple definition of `zcmusic_change_track'|
Debug\ZC\src\build_modules\zc_subscreen_module.o:C:\Users\BurnsAcer\Downloads\ZeldaClassic-master\projects\code_blocks\..\..\src\zcmusic.cpp|796|first defined here|
..\..\libs\win32dbg\zcsound.lib(zcsoundd.dll)|| multiple definition of `zcmusic_get_tracks'|
Debug\ZC\src\build_modules\zc_subscreen_module.o:C:\Users\BurnsAcer\Downloads\ZeldaClassic-master\projects\code_blocks\..\..\src\zcmusic.cpp|767|first defined here|
..\..\libs\win32dbg\zcsound.lib(zcsoundd.dll)|| multiple definition of `zcmusic_pause'|
Debug\ZC\src\build_modules\zc_subscreen_module.o:C:\Users\BurnsAcer\Downloads\ZeldaClassic-master\projects\code_blocks\..\..\src\zcmusic.cpp|573|first defined here|
||Warning: corrupt .drectve at end of def file|
Debug\ZC\src\build_modules\zc_module.o||In function `main':|
C:\Users\BurnsAcer\Downloads\ZeldaClassic-master\projects\code_blocks\..\..\src\zelda.cpp|2176|undefined reference to `save_gif'|
C:\Users\BurnsAcer\Downloads\ZeldaClassic-master\projects\code_blocks\..\..\src\zelda.cpp|2176|undefined reference to `load_gif'|
..\..\libs\mingw\libgme.a(Spc_Emu.o):Spc_Emu.cpp|| undefined reference to `_Unwind_Resume'|
..\..\libs\mingw\libgme.a(Spc_Emu.o):Spc_Emu.cpp|| undefined reference to `_Unwind_Resume'|
||error: ld returned 1 exit status|
||=== Build failed: 23 error(s), 1 warning(s) (0 minute(s), 2 second(s)) ===|
Did I just screw these up? There should be a define for that, unless you just compile zcmusic.cpp with everything else.