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  1. #22
    Here lies mero. Died by his own dumbassitude.
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    Quote Originally Posted by Gleeok View Post
    Part of the prob;em with moving c++ code to angelscript is that it's an extra layer of abstraction to work with. Debugging is harder, changes and bidings take longer, and runtime speed is slower. At the end of the day nobody really wants to deal with any of those aspects of it. That's why all new features happen in alpha stage, because hey, sometimes you don't know you don't like something until you try it. .
    Then why the hell are we doing it. Thats settle it then. We're going to have to convert the enemies and link back to cpp and implement angelscript Differently if we still which to do that. This should be fun. >_>
    Last edited by Tamamo; 03-28-2016 at 11:35 AM.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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