User Tag List

Results 1 to 4 of 4

Thread: ZC [2.future] Staff List

  1. #1
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,781
    Level
    21
    vBActivity - Bars
    Lv. Percent
    73.04%

    ZC [2.future] Staff List

    For those interested, here'as the staff list for future versions of 2.x, and general jobs of each:

    @Dimentio : Enemies, String Control Codes, ZQuest Additions, Flag Editor, Bugfixes
    @Grayswandir : New ZScript types, Combo Flags, Combo Types, Function Pointers, Datatype Pointer Changes
    @ZoriaRPG : ZScript Additions, Parser Changes, ZQuest Editors Improvements, ZScript and Parser Docs Generation, Flag Editor, Bugfixes

    Note that these are the core interests that each of us have expressed, but we'll likely go back and forth on many points.

    The list is subject to change, but we're the three suckers who volunteered for this, and Gleeok approved us. Other interested parties may apply by PM.

    I will also (naturally) list @Gleeok and @Saffith , but I doubt that either will want to be directly involved, given that they want to work on zc3. They are of course, consultants, and they have been the core devs of ZC 2.50 to date, so they will always be involved, one way or another; even if it's only in spirit.

  2. #2
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,827
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,978
    Level
    33
    vBActivity - Bars
    Lv. Percent
    28.3%
    I put the 2.6 (aka 2.52+) sources alongside the trunk sources for now since it's picky about how it likes to manage branches and I'd rather not deal with it right now. The upshot is there's no duplicate binaries all over the place and everything is happy to be side-by-side. If I've forgotten something then let me know.

    Naturally we won't really be accepting pull requests for this "branch" unless someone listed above wants to merge it, or by some chance someone just happens to do it.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  3. #3
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,781
    Level
    21
    vBActivity - Bars
    Lv. Percent
    73.04%
    Quote Originally Posted by Gleeok View Post
    I put the 2.6 (aka 2.52+) sources alongside the trunk sources for now since it's picky about how it likes to manage branches and I'd rather not deal with it right now. The upshot is there's no duplicate binaries all over the place and everything is happy to be side-by-side. If I've forgotten something then let me know.

    Naturally we won't really be accepting pull requests for this "branch" unless someone listed above wants to merge it, or by some chance someone just happens to do it.
    Right, I think it'll be up to us to make a 2.53 (or whatever) master when we prove our present changes. That will allow it to fork naturally, if anyone else wants to muck with it, and allow us to manage merges as desired.

  4. #4
    Here lies mero. Died by his own dumbassitude.
    Join Date
    May 2011
    Posts
    929
    Mentioned
    102 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    5,527
    Level
    23
    vBActivity - Bars
    Lv. Percent
    13.96%
    @Gleeok
    Just make a seperate Repository then if it's being a dick.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social