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Thread: Large Link Hitbox Doesn't Detect Collision Properly

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  1. #1
    Here lies mero. Died by his own dumbassitude.
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    @ZoriaRPG
    Actually those settings work just fine, I just tested it.

  2. #2
    Keese ywkls's Avatar
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    Quote Originally Posted by Tamamo View Post
    @ZoriaRPG
    Actually those settings work just fine, I just tested it.
    What settings are you talking about? I can create an example quest pretty quickly that demonstrates that things like spikes, fireballs and enemies don't seem to affect anything but the bottom of a 16 x 32 sprite.

  3. #3
    The Timelord
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    Quote Originally Posted by Tamamo View Post
    @ZoriaRPG
    Actually those settings work just fine, I just tested it.
    I know they work in overhead view, to give a larger hitbox, but the settings are misleading, as in sideview, the entire sprite should be the hitbox.

    I think the easiest change would be to change the hitbox dimensions for Link in sideview mode, in general, as he should have a 16x16 hitbox by default in sideview, which can be 16x32 in large sprite mode.

    Once we implement Link->Extend and hitbox modification, it'll be solved too, but we might be able to push the above change change into the next build.

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