Oh right, not a bug. Marking this as fixed then.
Oh right, not a bug. Marking this as fixed then.
I set Link->Jump = 10, followed by Link->Jump = 0 ...
I'm going to need to test it with frame-advance, to confirm what's happening.
I should note that what I perceive to be buggy-ness is for sideview-gravity, which is inherently broken in many aspects.
It would be so nice if this was a floating point value.
Ignoring the photoshopped-in-person, my mind is burning trying to remember from what TNG episode that frame was taken. I know that scene, but I can't place it. It looks like a typical day, around here.
Last edited by ZoriaRPG; 01-21-2016 at 05:47 AM.
http://www.zoriarpg.com/zc/LoE_Userbar.png http://zoriarpg.com/zc/EiyuuUserbar.png
http://www.zoriarpg.com/zc/CIS_Original.pnghttp://www.zoriarpg.com/zc/CIS_II_Userbar.png
Latest ZC 2.53 (Win32) | (Technical Specification | Changelog)
Latest ZC 2.55(Win32) | 2.55 Modules | (Techical Specification | Changelog)
ZC Source Code | ZClaunch Source Code
Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
ZScript & ZC-Related Pastebin | ZC Dev & Builds | ARCHIVED ZC Dev & Builds | YouTube Channel | Quests and ZScript Repository
All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable.
it is, internally.
Unfortunately, on the lexer end, it's classified as an integer. It really should be converted into a floating point scale, and adapted to a fixed, like ffc coordinates. In fact, most of the ffc coordinate code could be reapplied to the Link coordinates, I think.
This shouldn't break anything, or at least, not in an important way.
http://www.zoriarpg.com/zc/LoE_Userbar.png http://zoriarpg.com/zc/EiyuuUserbar.png
http://www.zoriarpg.com/zc/CIS_Original.pnghttp://www.zoriarpg.com/zc/CIS_II_Userbar.png
Latest ZC 2.53 (Win32) | (Technical Specification | Changelog)
Latest ZC 2.55(Win32) | 2.55 Modules | (Techical Specification | Changelog)
ZC Source Code | ZClaunch Source Code
Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
ZScript & ZC-Related Pastebin | ZC Dev & Builds | ARCHIVED ZC Dev & Builds | YouTube Channel | Quests and ZScript Repository
All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable.
they all are
keeps things simple
There are currently 1 users browsing this thread. (0 members and 1 guests)