Not a problem at all. I had an idea on doing this in the past, and Saffith brought it up again, with the model that checking the position of scrolling (prior to, or after Waitdraw would be a valid method. While that is certainly the case, I moved to using Link->Jump, as checking for scrolling made it difficult to determine the version of a quest with 'No screen Scrolling' enabled; thus, side-scrolling games. Moosh asked about it, and I checked, and found that to be a problem. Thus, this should work with any quest, and any rule combination; but there may be circumstances that I did not foresee.

I should note that it is possible to integrate these checks into any quest that has at least one empty array index, so that a new save is not needed; but one empty index is the minimum requirement for that. The other values indices can be stored in Link->Misc, or a temporary eweapon, in the first frame of the game.