I fixed some of this wacky-ness is 2.50.2; You have to have old-style collision rule enabled.- But it still does nothing for scripted eweapons. You have to just handle that however you can based on what you want to do with it.


To put it simply: It cannot be fixed. Decades of code depends on whatever weird things the engine decided to say about whether Link gets hit with eweapons or not. I still don't know why it does anything that it does. People get mad over fixing bimap drawing, so I'm not going anywhere near this one. It's not really a bug if it's always worked like that, anyway.