@Tamamo
Rossaria, your rest is interrupted by another knock at the door. But the sun is at high noon. Could your little errand man be back so soon?
You perk your ears to the sound, and it is not a knock. Rather it is the sound of a club splintering the wood. That stuff is ebonwood, do these marauders have no sense about how expensive fine building materials are?
Your red lady will still be in her slumber for hours. Whoever the trespasser, it will be up to you to deal with the problem.
You expect you have about two minutes to prepare.
What will you do?
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@TheDarkOne @mrz84
Sancireph and Zataka...
The flames provide an excellent shroud as you make your escape from the cave. The ogres seem to be hesitant to approach through the inferno.
Sancireph, this is behavior with which you are unfamiliar; ogres you have encountered in the past were far too foolish to be concerned with self-preservation.
Zataka, you take point through the narrow passage in the event that there are dangers awaiting. Sancireph takes the back, with the gnomes in the middle between you. Thankfully, there are no hazards as you navigate the escape.
All-together you emerge, finding GRINGHAM the KNIGHT waiting for you at the opening with MALICHOR ( @Xyvol ) the MAGE unconscious on his back. The HEAD GNOME ENGINEER is with them, but the MATH WIZARD is not.
"Where have you guys been? You step out for a few minutes, the gave shakes, and then this guy turns on the digging machine and goes limp! We were nearly buried alive."
You ask if he disabled the machine. He did not.
That means that the thing is still burrowing in the cavern. Is it enough to hope that it will bury itself before it reaches the dwarven settlement below?
You can see the gnomish town of Audamar down the mountain from your position. The storm has quelled. If you do not feel the machine is your problem, you could easily go back to the city and rally a militia.
What do yo do?